- The current render pipeline does not support Detail shaders
- LOD Group component is not supported (Unity 2019, 2020, 2021.1)
- LOD Group component is not supported (Unity 2021.2)
"The current render pipeline does not support Detail shaders"
This error is shown by Unity when using the High-Definition Render Pipeline, because the pipeline does not support detail objects by default. Nature Renderer completely overrides the rendering system and adds support for detail objects in HDRP, so this error can be safely ignored. It is shown automatically by Unity and can't be hidden, but it causes absolutely no problems when using Nature Renderer.
"LOD Group component is not supported" (Unity 2019, 2020, 2021.1)
This error is shown by Unity when using detail objects that contain a LOD Group because Unity's terrain system does not support LOD Groups by default. Nature Renderer completely overrides the rendering system and adds support for LOD Groups, so this error can be safely ignored. It is shown automatically by Unity and can't be hidden, but it causes absolutely no problems when using Nature Renderer.
"LOD Group component is not supported" (Unity 2021.2)
In Unity 2021.2 this error shows when trying to add a Detail Mesh that contains a LOD Group.
Unfortunately, Unity made the decision to completely disable the "Add" button and block adding detail meshes with LOD Groups to the terrain. This decision was made by Unity because Unity's renderer does not support LODs for terrain details. Nature Renderer fully supports LODs, but because of this decision by Unity it is no longer possible to add new detail meshes using the default interface.
A possible workaround is to add new detail meshes via a script by editing the DetailPrototypes array in the TerrainData.
Note
Unity 2021 is not officially supported for the current version of Nature Renderer. Full support for Unity 2021 will be added in Nature Renderer 2021.
Are you seeing any other errors? Please submit a bug report so that we can look into it for you.