Support for Shader Graph nodes will be deprecated soon and will be replaced with shaders written in HLSL.
Nature Shaders comes with a custom Master Node called 'Nature Shader Master' that adds some additional settings.
The Master Node for the Universal Render Pipeline is shown above, the High-Definition render pipeline has the same additional settings.
- Object Type: Determines what kind of object this shader is used for. This is important to get the correct wind animations.
- Instancing: Determines if support for GPU Instanced Indirect should be added to the shader. Set to 'Nature Renderer' to add support for Nature Renderer's Procedural Instancing feature.
- Support Tree Creator: Enable if the shader will be used with Unity's Tree Creator.
- Custom Editor: The full type name of a custom editor script to use as material editor.
Translucency is added by default if the Nature Shader Master Node is used and can't be disabled at the moment.