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Fade Out


Support for Shader Graph nodes will be deprecated soon and will be replaced with shaders written in HLSL.


Fades out the object based on a given fade value. The fading is done by scaling down the object and eventually culling the object.


  • Vertex World Position: The vertex position in world space.
  • Object Pivot: The pivot of the object in world space.
  • Fade: The amount of fading that should be applied to the object.


  • Vertex Out: The new scaled vertex position.
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