Support for Shader Graph nodes will be deprecated soon and will be replaced with shaders written in HLSL.
Fades out the object based on a given fade value. The fading is done by scaling down the object and eventually culling the object.
- Vertex World Position: The vertex position in world space.
- Object Pivot: The pivot of the object in world space.
- Fade: The amount of fading that should be applied to the object.
- Vertex Out: The new scaled vertex position.