All realistic nature packs come with Nature Shaders Essentials, a collection of shaders for vegetation that enable the use of wind animations, translucency, color correction, and more.
The shaders are compatible with all render pipelines.
Wind is enabled by default for all materials, but still needs to be set up in the scene.
Create a new game object in the scene and add a "Global Wind" component. The Global Wind component controls the wind settings for the scene. In the component you can adjust the wind strength, direction, and more.
For a quick and easy setup, you can select a preset from the Load Preset dropdown.
See the Wind article for a full description of each setting.
Translucency, Color Correction, and other settings
All material features and settings are edited directly on the material. See the Material Editor article for an overview of all settings.