Tweak the render settings for detail objects in the Mesh Renderer component of the detail prefab. You can change the following settings:
- Cast Shadows
- Enable to have the detail object cast shadows.
- Receive Shadows
- Enable to have the detail object receive shadows from other objects in the scene.
- Light Probes
- Set the Light Probes field to 'Custom Provided' to enable light probe sampling for the detail object. Only works if Procedural Instancing is disabled.
- Material
- Nature Renderer will use the material that is set in the Mesh Renderer component. If you do not have a custom grass shader then you can use the included grass shader by picking the shader ‘Nature Shaders/Grass’ for your material.
Important
Make sure that ‘Enable GPU Instancing‘ is enabled for your material.