New: Nature Shaders

Interaction, Wind, Dynamic Masking, and Better Shading for your vegetation.

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Render Settings and Material

Tweak the render settings for detail objects in the Mesh Renderer component of the detail prefab. You can change the following settings:

Cast Shadows
Enable to have the detail object cast shadows.
Receive Shadows
Enable to have the detail object receive shadows from other objects in the scene.
Light Probes
Set the Light Probes field to 'Custom Provided' to enable light probe sampling for the detail object. Only works if Procedural Instancing is disabled.
Material
Nature Renderer will use the material that is set in the Mesh Renderer component. If you do not have a custom grass shader then you can use the included grass shader by picking the shader ‘Nature Shaders/Grass’ for your material.

Important

Make sure that ‘Enable GPU Instancing‘ is enabled for your material.

Documentation_Nature-Renderer_Detail-render-settings.jpg

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