Tweak the render settings for detail objects in the Mesh Renderer component of the detail prefab. You can change the following settings:
- Cast Shadows
- Receive Shadows
Nature Renderer will use the material that is set in the Mesh Renderer component. If you do not have a custom grass shader then you can use the included grass shader from the Open World Nature sample pack by picking the shader ‘Open World Nature/Grass’ for your material.
|Make sure that ‘Enable GPU Instancing‘ is enabled for your material.|